Studying Human-Computer Interaction with Video (online)Info Course Information![]() Human-computer interaction (HCI) is an ever-more pervasive phenomenon. Many societies are at the point where avoiding interaction with digital technologies is hugely challenging. In this way HCI – both as a phenomenon and as a field of research – has the potential for widespread relevance well beyond its initial disciplinary origins (which stem largely from university computer science and psychology departments). Simultaneously, approaches from the human sciences (and arts and humanities) have pushed well into HCI’s mainstream. One strand of this having significant formative impact in HCI is, broadly, what we might gloss as ‘sociological interactionism’ or pragmatics (although ‘pragmatics’ is a less used term in HCI); that is, research approaches that foreground ‘interaction’ with / around digital technologies, infrastructures and services, and simultaneously formulate this as constitutively interactional in nature. This course will explore one key version of this trend: video-based studies of social interaction in which digital technologies play a role, whether in so-called ‘naturalistic’ settings or as part of more experimental rollouts of technology. The course will focus on approaches grounded strongly in traditions of ethnomethodology and conversation analysis. As part of this, the course will contextualise the use of video to study social life with technology, both in terms of human-computer interaction as everyday, routine phenomena, and with respect to HCI as a field (and its connections with both technical and sociotechnical fields of research). A corresponding practical element will complement these discussions. By looking at various existing examples coupled with participants having a go at their own analyses, the course will provide pointers for what is involved in doing video based EMCA studies of technology in use, including what kind of outcomes they might produce.
The course covers:
Half of the course will be dedicated to practical hands-on work:
Schedule: The course is run across two consecutive mornings with individual and group assignments inbetween and equates to one teaching day for payment purposes.
MORNING 1 9:30 Welcome, 20 second intros around the room (10 mins) 9:40 Teaching session 1 (1hr – short break included) – laying the ground work Presentations on: 1) Brief intro to human-computer interactions (scoping HCI as phenomena and discipline); 2) Primer on EMCA and HCI research and its position within HCI broadly 10:40 Break (20 mins) 11:00 Teaching session 2 (1hr – short break included) – thinking about analysis Presentations on continued intro to EMCA, and intro to using video to study human-computer interactions – note video segment will include interactive components as preparatory for exercise 12:00 Break (10 mins) 12:20 Briefing (20 mins) on the practical activity / task (video analysis) 12:40 End Afternoon session (own time): Practical activity taking place in own time in groups and / or individually (TBD)
MORNING 2 9:30 Welcome back / recap (5 mins) 9:35 Teaching session 3 (1.5hrs inc. 15 min break) – analysing data Interactive data session / feedback on video analysis task from groups / individuals 11:00 Break (10 mins) 11:10 Teaching session 4 (max 1hr – short break included if necessary) – wrap up Open: depending upon outcomes of session 3, could be further group analysis of data, opportunity for discussion and deeper questions from the course, or more structured discussion around EMCA and technology / further studies, future of HCI discourses, etc. 12:10 End Payment using the Online Store can only be completed via Visa and Mastercard Credit/Debit Card or PayPal. AMEX is not accepted. Course CodeNCRMLIVSH-CIV Course LeaderDr Stuart Reeves
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