Introduction to Deep Learning - onlineInfo Location Additional Items Contact More Info Course Information![]() This is a hands-on introduction to the first steps in Deep Learning, intended for researchers who are familiar with (non-deep) Machine Learning. This three day introduction aims to cover the basics of Deep Learning in a practical and hands-on manner, so that upon completion, you will be able to train your first neural network and understand what next steps to take to improve the model. The course covers:
By the end of the course participants will:
IMPORTANT: Please note that this course includes computer workshops. Before registering please check that you will be able to access the software noted below. Please bear in mind minimum system requirements to run software and administration restrictions imposed by your institution or employer with may block the installation of software. Pre-requisites: Learners are expected to have the following knowledge:
Course CodeDSIDL Course LeaderDr Stephen Pooley, Dr Sam Mangham, Dr Edward Parkinson, Dr Mehtap Ozbey Arabaci
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Additional Items
Additional InformationIMPORTANT: Please note that this course includes computer workshops. Before registering please check that you will be able to access the software noted below. Please bear in mind minimum system requirements to run software and administration restrictions imposed by your institution or employer with may block the installation of software. Pre-requisites: Learners are expected to have the following knowledge:
Setup Instructions: Please follow the setup instructions here: https://carpentries-lab.github.io/deep-learning-intro/index.html#software-setup Note that software installation can take some time. Please set up your python environment at least a day in advance of the workshop. If you encounter problems with the installation procedure, ask your workshop organizers via e-mail for assistance so you are ready to go as soon as the workshop begins. It is easier for learners to follow along if they have a second screen (i.e. so they can have the video call open on one screen and code along on the other screen). |